

Really, when I started Symphonia, I was thrilled to death to have a World Map. Classic overworld style, bonus points if I get to manually fly some sort of airship around. Some of its sidequests are kind of obscure and easy to miss, which on one hand annoyed me but on the other hand pleased me because I felt I really had to work to find everything the game had to offer.
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Sure, the combat wasn’t flashy, but it was easy to learn and oddly relaxing (save for the boss battles that got me so upset I forgot basic concepts like how to use menus). A lot of people will tell you that Tales of Symphonia is “aged” or “outdated.” Well, maybe it is, in which case I adore aged, outdated mechanics. Tales of Symphonia, I’m happy to say, did not betray my expectations. Phoenix Wright, and we know how THAT turned out, even if it was still a great game. The last game I felt that much love for as I played it was… well, Professor Layton vs. I started playing Tales of Symphonia sometime in January, just finished it on Saturday, and loved every moment in between. That just left me with my other reason for hesitating: it couldn’t possibly be as good as my friends say it was. So when the Chronicles collection came out for the PS3, I finally decided to give the game a chance. For one thing, the original Gamecube version is rare and expensive. Phoenix Wright to be “almost perfect,” then Tales of Symphonia is perfect.įriends recommended the JRPG Tales of Symphonia to me for years, but I never really acted on it. At last, I’ve completed my second-ever game from the Tales series, Tales of Symphonia.
